

The energy can be transferred from hand to hand but the caster must hold it with one of them until all the lightning is used up. Obviously, blind characters are immune.īlack Lighting (Bolt): One of the caster’s hands is charged with dark crackling electricity creating d6/Power Point up to 6d6. Those who make their Smarts roll manage to close their eyes in time. See Stun Power for mechanics except change Vigor to resist to Smarts.
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The ball of destruction takes a full round to form after which is does 3d6 damage (4d6 with a Raise) for 3 rounds before it dissipates.īedazzle (Stun): The huckster throws (Can use either Hexslinging or Throwing) a fan of cards that causes a bright bursts of lights based on the colors of the cards used. Bīash (Bolt): Creates a swirling ball of destructive wind and energy about a yard in diameter that can typically only harm inanimate objects due to its slow buildup time which makes it easy to dodge.

No changed from power listed in Player’s Book. (Veteran Power Power Points: 4 Range: 1" Duration: Instant)Īll In (Gambler): Converts Power Points into Fate Chips. No change in mechanics.Īchilles’ Heel: Reveals target’s weakness if it has one or Major Hindrance in the case of normal people. Hexs AĪce In the Hole (Blast): Huckster hurls a playing card that explodes into a ball of green energy. Tricks on the other hand, are partial powers (generally weaker that a full Power list in the Player’s Guide) that allow the player to select two Tricks in the place of a new power. Hexes are full powers that when take count as a Power. The Powers are listed in two groups: Hexes and Tricks. They are based off the powers found in the Classic Hucksters & Hexes book from Deadlands: Classic or a re-print of ones from the player’s guide. Map Pack 3: End of the Line, and Map Pack 4: Ambush Pass are also included, providing large, 30″ x 24″ double-sided laminated maps with one-inch grids to play on, and featuring “a train station, corner saloon, and other classic western buildings”, and wilderness terrain, respectively.This is a list of alternate power trappings for Hucksters to pick from. Those items include Archetype Cards (pre-gen character sheets from the original Deadlands Kickstarter), three sheets of Deadlands Pawns (a selection of punchboard NPCs, critters, and scatter terrain), and six Infernal Device Cards (gadgets and gizmos fueled by ghost rock).
#Deadlands weird west pdf pdf
Those adventures were sold in PDF format only, and now they’re being printed in a full-color hardcover edition updated with expanded material, new maps, and new art.Īccording to the Kickstarter notes, this “twisted tale takes a posse of hard-riding drovers and their Texas Longhorns from the rolling hills of Texas through swollen streams in Colorado, the mountain passes of New Mexico, the haunted prairies of Wyoming, and more!” As foreshadowed by the title Blood Drive, the adventure turns into the cattle drive from Hell, or to Hell, and hopefully back.īlood Drive has four reward tiers available from $25 to $60, which will get you PDF, VTT, and print versions of the Blood Drive Campaign Book and the accompanying Booster items. Blood Drive is a support product for the core Deadlands Savage Worlds system, derived from the original linked three-PDF adventure for Deadlands Reloaded written by John “Night Train” Goff. Launched with a $3,000 goal, the project is moseying along at over $42,700 with 13 days left to go.Įarlier in April 2020, Pinnacle successfully funded Deadlands: The Weird West TTRPG, bringing this award-winning horror western RPG to the latest version of the Savage Worlds Adventure Edition. Long-time tabletop roleplaying game content creator Pinnacle Entertainment Group recently herded in its newest Kickstarter campaign for Blood Drive: A Deadlands Booster. You Are Reading : The Cattle Drive From Hell Stampedes Through Kickstarter For Deadlands The Weird West RPG Launched with a $3,000 goal, the project is moseying along at over $42,700 with 13 days left to go.

The Cattle Drive From Hell Stampedes Through Kickstarter For Deadlands: The Weird West RPG
